Hi, I'm Bryan.

I build games and the tools behind them.

Senior Principal Programmer at Guerrilla, in Amsterdam.

Shipped games

Talks

  • Nodes and Native Code: DECIMA's Visual Programming for Every Discipline

    GDC, Game Access and devcom, 2025

    How a visual programming framework for audio scripting became the blueprint for animation, game logic and shaders in the DECIMA engine, and how it stays fast by compiling to native code.

Additional credits

Games by other studios that I supported and am credited by.

Personal and student projects

Contact